Factsheet

Developer:
Gaël Bourhis
Based in Paris, France

Release date:
4 April, 2016

Platforms:
PC / Mac / Linux

Website:
glbs.itch.io/lapses

Regular Price:

Free

Description

Lapses is an alternative take on the rythm-action genre : no menu, no scores and a seamless contemplative experience. The player is trapped in an endless circular motion an can only reverse her direction. Colored shapes blend together and outline white areas that must be avoided to dive deeper. With abstract sound fields by Valerio Selig.

History

Lapses started as a Ludum Dare Minimalism Jam protype. The initial name was Multiplied Screens and reflected on the blending operations the game was based on. Gaël much later decided to work on a remake that would be his first "feature length" game. He collaborated with experimental musician Valerio Selig who composed abstract sound fields evolving through the different stages of the game. The development extended through the course of a year in sporadical short sessions.

Features

  • Abstract minimal music by Valerio Selig
  • Seven different stages
  • A contemplative experience
  • One button action-rythm gameplay

Videos

Lapses - Game Trailer YouTube, Vimeo


Images

download all screenshots & photos as .zip (9MB)
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Valerio Selig
Ambient set @ Vie Garantie. soundcloud.com.

Ludum Dare Prototype
Try the original jam prototype. bit.ly.


About Gaël Bourhis

Boilerplate
Gaël Bourhis is a french visual artist and independent game developer.

More information
More information on Gaël Bourhis, our logo & relevant media are available here.


Lapses Credits

Gaël Bourhis
Game

Valerio Selig
Music


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks